The first problem was that the camera seemed to not be the render point, fortunately this was a simple setting by switching from main_point to Camera 1 in the render settings. I had to render my video several times to make sure that it did render from Camera 1 as both the play blast and play through Maya both played the animation from the point that I was at in the scene.
Another problem I had was that the camera seemed too zoomed in, this was a problem that I was unable to correct and would like to investigate this further over Christmas as it could help with future animations.
I also tried to texture my Imperial Shuttle but because of the complexity and a few problems I had with my model, I was utterly confused by what was what on the layout diagram, even after moving things around I was still confused and decided to leave the texturing as the Imperial ships are all very grey colours with hints of black. The only model I do regret not texturing was the Star Destroyer as it looks too smooth and more like a foam cut out.
Again, I want to go over texturing again over my Christmas break as it is something I would like to improve on.
I tried to compress my animation using the various compression techniques that are available within Maya using the render settings and here are my results;
Tried compressing using Microsoft Video 1 @ compression rate 30 - Took it down to 5mb but was unable to play
Tried compressing using Microsoft Video 1 @ compression rate 15 - Took it down to 6mb but was unable to play
Tried compressing using Intel YUV - Took it down to 682MB - Very low detail and Vertical lines through all models
Tried compressing using Microsoft RLE @ compression rate 15 - Took it down to 0kb with 0 seconds
No Compression = 1.8GB
I had to leave my file size at 1.6GB but would love to see what else I could do to lower the file size and make the while project fit onto a CD and not a DVD.
My final thoughts are that my animation looks rushed due to the struggle that I had with the entire unit due it being more art related but I still have room for improvement, if I put more time into the modelling, texturing and animation of the project, it could have looked better but it would have taken me allot longer to add these details due to work getting harder with another unit.